A basic humanoid combat frame consists primarily of a set of legs, arms, torso, and weapons. The legs determine a frame’s weight capacity (WC), the values of which vary by part. This value must be greater than or equal to the combined weight totals of the arms, torso, weapons, and special equipment.
When building a custom frame from the ground up, it is important to consider the frame’s purpose on the battlefield in order to appropriately plan how high its WC must be. Greater capacities generally allow for more robust weaponry and armor, while lower capacities grant higher speed and agility.
Legs, arms, and torsos all share the common attributes of AP and cost, while arms, torsos, and weapons/equipment also share weight. The combined armor point (AP) values of all parts determine the frame’s total AP, which represents how much damage the frame can withstand before it is destroyed. Cost, ostensibly enough, is the amount of iron required to purchase the part. Weight values, like AP values, are combined together to form a frame’s total weight. This number must be less than or equal to the frame’s WC. Each part of a combat frame also has its own unique attributes which are exclusive to that part.
Combat frames need to be able to move around on the battlefield, and the legs determine how a frame moves. The exclusive attributes of a frame’s legs consist of the following:
Capacity – This is used as the base value for determining a frame’s WC. In most cases, this number alone will be the only factor, but it is possible to increase a frame’s total WC through the use of certain special equipment.
Movement – The number of spaces that the combat frame may move in one turn. In general, this number will fall between 2 and 4, 2 being reserved for light frames, and 4 for heavy ones.
Accuracy and versaility are essential when determining a frame’s uitility in battle. When selecting arm parts for a combat frame, it is important to choose a set that will bestow the greatest benefit for that frame’s role on the field:
Type – An arm part’s type is its weapon affinity. Simply put, the category listed in this slot (synonymous with weapon categories) determines the type of weapon that the arms are most attuned to work with. For instance, arms that carry the Melee/Light type will gain a small bonus in combat when using any weapon from the melee or light weapon categories. This bonus can come in the form of accuracy, damage, weight reduction, or a combination of stats. This varies by part.
The torso accounts for the majority of a frame’s AP and weight. It also determines the frame’s overall profile, which affects how terrain and cover influence the frame’s performance in battle:
Profile – This represents the overall build of a frame. Light builds are subtle enough in construction to really take full advantage of natural cover but are inherently frail, and are therefore not as durable as most other builds. Heavy frames have a termendous presence on the battlefield and can withstand a lot of punishment, but recieve minimal benefits from most cover. Medium builds maintain no specific advantage in either case, but reap the benefit of having no specific weaknesses either.